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This book is a hands-on guide to HTML5 game development using either Phaser JavaScript Gaming Framework. By following my steps in developing a complete game, you will translate my sequences into your own game product. I will explain my rationale behind each decision so that you can adopt or modify for your game’s production. When you complete this workbook — unlike every other game development book on the market today, you should have a working copy of your own game — not merely a duplicate copy of mine! Several well-known game mechanics are provided as a “blueprint Game Recipe” to scaffold your gaming prototypes and templates; this will provide agile software development procedures to bootstrap your creations quickly into your unique products. The appendices are reference guides into the necessary, free, and open-source assets.
Here are the main topics we will cover:
• Part I. Chapters 1 to 3: Business Concepts and Design
– Dedicated to indie start-up studios and those moving from a game hobbyist to a commercial endeavor.
• Part II. Chapters 4 to 7: Production and Deployment
– This content is what you typically find in other Phaser tutorials and Phaser Starter-Kits on the market today. Dedicated to the curious, students, teachers,
and those new to Phaser JavaScript Framework.
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