Game Genre
Game Genre is the game-play style, and is used to catalog a game in its distribution channels.
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ID | Genre Name | Genre Description |
---|---|---|
1 | Action | Eye-to-hand coordination is necessary to excel in action games. Quick thinking is often required to succeed in action games; however, games that specifically emphasize quick thinking over reflexes are usually real-time strategy or puzzle games. |
2 | Adventure | In adventure games, the emphasis is placed on experiencing a story as seen by one or more user-controlled characters, often by manipulating said character(s) and the environment they exist in. |
3 | Casino | This genre is the electronic version of popular games of chance. |
4 | Educaton | Denotes a game specifically designed to educate the player in an area or topic. Usually intended for younger children since their desire to learn is optimum, educational games offer a fun, indirect way to practice “non-fun” subjects like spelling, math, history, etc. |
5 | Fighting | This genre includes action games that focus on close-combat fighting, unarmed or using melee weapons; the emphasis is on executing precise moves (kata, punches, kicks, etc.) when facing opponents who usually use similar tactics against the playable character. |
6 | Platform | Platform games (aka Platformers) are action games in which the playing field is set up as a series of planes (floors, levels, or platforms) for the player to navigate. This sub-genre of action focuses on players moving quickly through an environment–often jumping and dodging to avoid obstacles, and sometimes collecting items along the way. |
7 | Puzzle | Although puzzle elements appear in many game genres, a pure puzzle game focuses on the player solving a puzzle or series of puzzles without controlling a character. There is little or no story surrounding puzzle games, which can be either real-time or turn-based. |
8 | Racing | This genre encompasses all games in which either driving a vehicle or participating in a race (often both) is a primary game-play element. Many such games revolve around speed/velocity, i.e. trying to move faster than an opponent to reach a specified goal or beat a specified time. |
9 | Rhythm | Denotes a sub-genre of action games whose mechanics are based on the player’s command of timing and reflexes, and the gameplay environment uses musical rhythm as timing. |
10 | Role Playing | In RPGs, players take on roles such as various imagined occupations. Once the players’ characters are defined exploration into exotic heroic quests follows. A roleplaying game is not just simply any game in which the gamer “plays a role”, i.e. controls a character and participates in exploration and narrative. Rather, the defining characteristic of role-playing games is player-dependent character growth. |
11 | Shooter | The shooter action sub-genre focuses on combat between a player and the other characters in the game world–usually in the form of shooting with guns and other weapons controlled by the characters’ hands. |
12 | Simulations | Simulation games are created with the goal of putting the player in control of a certain activity while attempting to make it as realistic as possible. |
13 | Sports | Sports games put the player in control of individual athletes/competitors or sports managers. In the latter case, the sports game is also considered a managerial simulation. |
14 | Strategy | In its broad sense, the strategy genre encompasses games that emphasize problemsolving. Thinking and planning are necessary components of strategy; they can be used for such diverse purposes as preparing and positioning (for example: troops to gain advantage in a war), or figuring out the principle of a puzzle. |
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